Initial commit

Signed-off-by: Nicholas Mello <nick@nmello.dev>
This commit is contained in:
2026-07-10 23:17:03 -05:00
commit 93f2bbde47
7 changed files with 1635 additions and 0 deletions

8
.cargo/config.toml Normal file
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[target.'cfg(all(target_arch = "arm", target_os = "none"))']
runner = "probe-rs run --chip RP2040"
[build]
target = "thumbv6m-none-eabi" # Cortex-M0 and Cortex-M0+
[env]
DEFMT_LOG = "debug"

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.gitignore vendored Normal file
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/target

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Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "arcade-keyboard"
version = "0.1.0"
edition = "2024"
[dependencies]
cortex-m-rt = "0.7.5"
defmt = "1.1.1"
defmt-rtt = "1.3.0"
embassy-executor = { version = "0.10.0", features = ["executor-thread", "platform-cortex-m"] }
embassy-rp = { version = "0.10.0", features = ["chrono", "defmt", "rp2040", "rt", "time-driver", "critical-section-impl"] }
embassy-time = "0.5.1"
panic-probe = { version = "1.0.0", features = ["defmt"] }

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build.rs Normal file
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//! This build script copies the `memory.x` file from the crate root into
//! a directory where the linker can always find it at build time.
//! For many projects this is optional, as the linker always searches the
//! project root directory -- wherever `Cargo.toml` is. However, if you
//! are using a workspace or have a more complicated build setup, this
//! build script becomes required. Additionally, by requesting that
//! Cargo re-run the build script whenever `memory.x` is changed,
//! updating `memory.x` ensures a rebuild of the application with the
//! new memory settings.
use std::env;
use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
fn main() {
// Put `memory.x` in our output directory and ensure it's
// on the linker search path.
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
File::create(out.join("memory.x"))
.unwrap()
.write_all(include_bytes!("memory.x"))
.unwrap();
println!("cargo:rustc-link-search={}", out.display());
// By default, Cargo will re-run a build script whenever
// any file in the project changes. By specifying `memory.x`
// here, we ensure the build script is only re-run when
// `memory.x` is changed.
println!("cargo:rerun-if-changed=memory.x");
println!("cargo:rustc-link-arg-bins=--nmagic");
println!("cargo:rustc-link-arg-bins=-Tlink.x");
println!("cargo:rustc-link-arg-bins=-Tlink-rp.x");
println!("cargo:rustc-link-arg-bins=-Tdefmt.x");
}

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memory.x Normal file
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MEMORY {
BOOT2 : ORIGIN = 0x10000000, LENGTH = 0x100
FLASH : ORIGIN = 0x10000100, LENGTH = 2048K - 0x100
/* Pick one of the two options for RAM layout */
/* OPTION A: Use all RAM banks as one big block */
/* Reasonable, unless you are doing something */
/* really particular with DMA or other concurrent */
/* access that would benefit from striping */
RAM : ORIGIN = 0x20000000, LENGTH = 264K
/* OPTION B: Keep the unstriped sections separate */
/* RAM: ORIGIN = 0x20000000, LENGTH = 256K */
/* SCRATCH_A: ORIGIN = 0x20040000, LENGTH = 4K */
/* SCRATCH_B: ORIGIN = 0x20041000, LENGTH = 4K */
}

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src/main.rs Normal file
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//! This example test the RP Pico on board LED.
//!
//! It does not work with the RP Pico W board. See wifi_blinky.rs.
#![no_std]
#![no_main]
use defmt::*;
use embassy_executor::Spawner;
use embassy_rp::gpio;
use embassy_time::Timer;
use gpio::{Level, Output};
use {defmt_rtt as _, panic_probe as _};
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_rp::init(Default::default());
let mut led = Output::new(p.PIN_25, Level::Low);
loop {
info!("led on!");
led.set_high();
Timer::after_secs(1).await;
info!("led off!");
led.set_low();
Timer::after_secs(1).await;
}
}